Played the Game Too Long album cover

ISRC

USSM11102260

Played the Game Too Long

Song: PLAYED THE GAME TOO LONG

Billy Joe Shaver
unmatchedNot yet matched in the MLC database
Released 1973-04-27

Last verified:

USSM11102260 is the International Standard Recording Code (ISRC) for the recording “Played the Game Too Long by Billy Joe Shaver, released 1973-04-27. ISRCs are 12-character ISO 3901 identifiers that uniquely tag a specific sound recording — different masters, remixes, and live versions each receive a distinct ISRC.

Format

USCountry
SM1Registrant
11Year (2011)
02260Designation
Country:
ISO 3166-1 alpha-2 country code (US).
Registrant:
3-character code identifying the label or distributor that assigned this ISRC.
Year (2011):
Last two digits of the reference year (2011). Years < 50 are 21st century.
Designation:
Unique 5-digit code assigned by the registrant for this specific recording.

Unmatched Recording

This recording has not been matched to a musical work in the Mechanical Licensing Collective (MLC) database. Mechanical royalties for unmatched recordings may be held in an unmatched pool until a rights holder claims them. If you own the rights to this work, you can submit a claim through the MLC Portal.

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SourcesMusicBrainzMLC2 sources

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People also ask

What is the ISRC for "Played the Game Too Long" by Billy Joe Shaver?
The ISRC for "Played the Game Too Long" by Billy Joe Shaver is USSM11102260.
What is an ISRC and what does it tell you?
An ISRC (International Standard Recording Code) is a 12-character ISO 3901 identifier that uniquely tags a specific sound recording. The first two characters are the country code, the next three are the registrant (label or distributor), the next two are the year, and the last five are a unique recording number.

What is ISRC USSM11102260?

USSM11102260 is an International Standard Recording Code (ISRC) that uniquely identifies the recording “Played the Game Too Long by Billy Joe Shaver. ISRCs are 12-character alphanumeric codes defined by ISO 3901, used globally by streaming platforms, record labels, and rights organizations to track plays and distribute royalties.

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