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  3. バーチャストライカー&バーチャストライカー2
バーチャストライカー&バーチャストライカー2

UPC · Release

バーチャストライカー&バーチャストライカー2

宮本英明, 光吉猛修, 伊藤二三雄

4535506000064
36 tracksReleased 1997-01-01Pony Canyon

Last verified: September 12, 2026

4535506000064 is the Universal Product Code (UPC barcode) for the release “バーチャストライカー&バーチャストライカー2” by 宮本英明, 光吉猛修, 伊藤二三雄, released 1997-01-01 on Pony Canyon. UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 36 tracks, each with its own ISRC.

Format

453GS1 prefix
5506Company prefix
00006Product
4Check digit
GS1 prefix:
Country/region prefix assigned by GS1 (e.g. 060/061 = USA/Canada, 50 = UK).
Company prefix:
Label/distributor identifier assigned by the local GS1 office.
Product:
Unique product number assigned by the company.
Check digit:
Modulo-10 check digit that validates the rest of the barcode.

Credit Chain

UPCバーチャストライカー&バーチャストライカー2
ISWC34 works

Track List (36)

#Track TitleArtist(s)ISWC
Advertise1Advertise—
Continue2Continue—
Ending3Ending—
Goal Replay4Goal Replay—
Goal Rush5Goal Rush—
selector6selector—
selector1: 国SelectBGM7selector1: 国SelectBGM—
howto1: 操作説明BGM8howto1: 操作説明BGM—
goal1: LongShootを決めた時のGoalReplayBGM9goal1: LongShootを決めた時のGoalReplayBGM—
goal3: GoalReplayBGM(Default)10goal3: GoalReplayBGM(Default)—
jisatuten1: OwnGoalReplayBGM11jisatuten1: OwnGoalReplayBGM—
goalrush1: GoalRushBGM(Default)12goalrush1: GoalRushBGM(Default)—
continue3: ContinueBGM13continue3: ContinueBGM—
nameentry1: NameEntryBGM14nameentry1: NameEntryBGM—
orc3: EndingBGM(Default)15orc3: EndingBGM(Default)—
ending4short: Ending(FCSEGAに勝った時)BGM16ending4short: Ending(FCSEGAに勝った時)BGM—
vs1adv1c2long: VirtuaStrikerEndingBGM17vs1adv1c2long: VirtuaStrikerEndingBGM—
vs1c1goalrush: VirtuaStrikerGoalRushBGM18vs1c1goalrush: VirtuaStrikerGoalRushBGM—
vs1c1kachinuki: VirtuaStrikerSelectBGM19vs1c1kachinuki: VirtuaStrikerSelectBGM—
vs1com01: VirtuaStrikerContinueBGM20vs1com01: VirtuaStrikerContinueBGM—
vs1com02: VirtuaStrikerAdvertisementBGM21vs1com02: VirtuaStrikerAdvertisementBGM—
vs1slow: VirtuaStrikerGoalReplayBGM22vs1slow: VirtuaStrikerGoalReplayBGM—
vs2miya3short: 未使用曲23vs2miya3short: 未使用曲—
vs2ending4mit: BestGoalが出た時のEndingBGM24vs2ending4mit: BestGoalが出た時のEndingBGM—
vs2ending3mit: FCSEGAに負けた時のEndingBGM25vs2ending3mit: FCSEGAに負けた時のEndingBGM—
vs2miya7: 未使用曲26vs2miya7: 未使用曲—
vs2adv1mit: AdvertisementBGM27vs2adv1mit: AdvertisementBGM—
vs2goal1mit: Today′sBestGoalBGM28vs2goal1mit: Today′sBestGoalBGM—
vs2grush1mit: BestGoalReplayBGM29vs2grush1mit: BestGoalReplayBGM—
vs2contmap1mit: TournamentMapBGM30vs2contmap1mit: TournamentMapBGM—
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM31vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM—
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM32vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM—
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM33finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM—
finalrush2: FinalMatch後のGoalRush(ending4short)BGM34finalrush2: FinalMatch後のGoalRush(ending4short)BGM—
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM35vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM—
bestgoal2: BestGoalReplayBGM36bestgoal2: BestGoalReplayBGM—
Advertise
Advertise
—
Continue
Continue
—
Ending
Ending
—
Goal Replay
Goal Replay
—
Goal Rush
Goal Rush
—
selector
selector
—
selector1: 国SelectBGM
selector1: 国SelectBGM
—
howto1: 操作説明BGM
howto1: 操作説明BGM
—
goal1: LongShootを決めた時のGoalReplayBGM
goal1: LongShootを決めた時のGoalReplayBGM
—
goal3: GoalReplayBGM(Default)
goal3: GoalReplayBGM(Default)
—
jisatuten1: OwnGoalReplayBGM
jisatuten1: OwnGoalReplayBGM
—
goalrush1: GoalRushBGM(Default)
goalrush1: GoalRushBGM(Default)
—
continue3: ContinueBGM
continue3: ContinueBGM
—
nameentry1: NameEntryBGM
nameentry1: NameEntryBGM
—
orc3: EndingBGM(Default)
orc3: EndingBGM(Default)
—
ending4short: Ending(FCSEGAに勝った時)BGM
ending4short: Ending(FCSEGAに勝った時)BGM
—
vs1adv1c2long: VirtuaStrikerEndingBGM
vs1adv1c2long: VirtuaStrikerEndingBGM
—
vs1c1goalrush: VirtuaStrikerGoalRushBGM
vs1c1goalrush: VirtuaStrikerGoalRushBGM
—
vs1c1kachinuki: VirtuaStrikerSelectBGM
vs1c1kachinuki: VirtuaStrikerSelectBGM
—
vs1com01: VirtuaStrikerContinueBGM
vs1com01: VirtuaStrikerContinueBGM
—
vs1com02: VirtuaStrikerAdvertisementBGM
vs1com02: VirtuaStrikerAdvertisementBGM
—
vs1slow: VirtuaStrikerGoalReplayBGM
vs1slow: VirtuaStrikerGoalReplayBGM
—
vs2miya3short: 未使用曲
vs2miya3short: 未使用曲
—
vs2ending4mit: BestGoalが出た時のEndingBGM
vs2ending4mit: BestGoalが出た時のEndingBGM
—
vs2ending3mit: FCSEGAに負けた時のEndingBGM
vs2ending3mit: FCSEGAに負けた時のEndingBGM
—
vs2miya7: 未使用曲
vs2miya7: 未使用曲
—
vs2adv1mit: AdvertisementBGM
vs2adv1mit: AdvertisementBGM
—
vs2goal1mit: Today′sBestGoalBGM
vs2goal1mit: Today′sBestGoalBGM
—
vs2grush1mit: BestGoalReplayBGM
vs2grush1mit: BestGoalReplayBGM
—
vs2contmap1mit: TournamentMapBGM
vs2contmap1mit: TournamentMapBGM
—
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM
—
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM
—
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM
—
finalrush2: FinalMatch後のGoalRush(ending4short)BGM
finalrush2: FinalMatch後のGoalRush(ending4short)BGM
—
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM
—
bestgoal2: BestGoalReplayBGM
bestgoal2: BestGoalReplayBGM
—

What other identifiers does this connect to?

Musical Works (ISWC)

T-101.408.271-2T-101.408.272-3T-101.408.273-4T-101.408.274-5T-101.408.275-6T-101.408.280-3T-101.408.281-4T-101.408.282-5T-101.408.283-6T-101.408.285-8
+24 more
T-101.408.286-9T-101.408.287-0T-101.408.288-1T-101.408.289-2T-101.408.290-5T-101.408.291-6T-101.408.292-7T-101.408.293-8T-101.408.294-9T-101.408.295-0T-101.408.296-1T-101.408.297-2T-101.408.298-3T-101.408.299-4T-101.408.300-0T-101.408.301-1T-101.408.302-2T-101.408.303-3T-101.408.304-4T-101.408.773-9T-101.408.803-8T-101.408.808-3T-101.408.809-4T-101.408.811-8

Creative Contributors (ISNI)

0000000372653978
SourcesMusicBrainzDiscogsMusicBrainz✓3 sources

Verified on

  • MusicBrainz release search

Credits Graph

People also ask

What is UPC 4535506000064?+
UPC 4535506000064 is the Universal Product Code (barcode) for "バーチャストライカー&バーチャストライカー2" by 宮本英明, 光吉猛修, 伊藤二三雄, released on Pony Canyon.
What is a UPC code in music?+
A UPC (Universal Product Code) — also called an EAN barcode — is a unique numeric identifier assigned to a music release by its distributor. It identifies the release as a whole (album, EP, or single) and is required by every digital storefront and physical retailer.
How is a UPC different from an ISRC?+
A UPC identifies a release (the bundle of tracks sold as one product). An ISRC identifies a specific sound recording (a single track). Every track on a UPC release has its own ISRC, but they all share the same UPC.
How many tracks are on UPC 4535506000064?+
UPC 4535506000064 contains 36 tracks.

What is UPC 4535506000064?

4535506000064 is a Universal Product Code (UPC) assigned to バーチャストライカー&バーチャストライカー2 by 宮本英明, 光吉猛修, 伊藤二三雄. UPCs (also called EAN barcodes) are unique numeric identifiers assigned by distributors to identify music releases — albums, EPs, and singles — across all digital and physical retail platforms.

This release contains 36 tracks. Each track has its own ISRC (International Standard Recording Code) that identifies the specific sound recording, while the UPC identifies the release as a whole. Knowing your release's UPC is essential for neighboring rights collection societies like SoundExchange and for transferring music between distributors.

Learn more about UPCs · Data powered by Notes.fm

宮本英明, 光吉猛修, 伊藤二三雄

4535506000064 is the Universal Product Code (UPC barcode) for the release “バーチャストライカー&バーチャストライカー2” by 宮本英明, 光吉猛修, 伊藤二三雄, released 1997-01-01 on Pony Canyon. UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 36 tracks, each with its own ISRC.

Track List (36)

#Track TitleArtist(s)ISWC
Advertise1Advertise—
Continue2Continue—
Ending3Ending—
Goal Replay4Goal Replay—
Goal Rush5Goal Rush—
selector6selector—
selector1: 国SelectBGM7selector1: 国SelectBGM—
howto1: 操作説明BGM8howto1: 操作説明BGM—
goal1: LongShootを決めた時のGoalReplayBGM9goal1: LongShootを決めた時のGoalReplayBGM—
goal3: GoalReplayBGM(Default)10goal3: GoalReplayBGM(Default)—
jisatuten1: OwnGoalReplayBGM11jisatuten1: OwnGoalReplayBGM—
goalrush1: GoalRushBGM(Default)12goalrush1: GoalRushBGM(Default)—
continue3: ContinueBGM13continue3: ContinueBGM—
nameentry1: NameEntryBGM14nameentry1: NameEntryBGM—
orc3: EndingBGM(Default)15orc3: EndingBGM(Default)—
ending4short: Ending(FCSEGAに勝った時)BGM16ending4short: Ending(FCSEGAに勝った時)BGM—
vs1adv1c2long: VirtuaStrikerEndingBGM17vs1adv1c2long: VirtuaStrikerEndingBGM—
vs1c1goalrush: VirtuaStrikerGoalRushBGM18vs1c1goalrush: VirtuaStrikerGoalRushBGM—
vs1c1kachinuki: VirtuaStrikerSelectBGM19vs1c1kachinuki: VirtuaStrikerSelectBGM—
vs1com01: VirtuaStrikerContinueBGM20vs1com01: VirtuaStrikerContinueBGM—
vs1com02: VirtuaStrikerAdvertisementBGM21vs1com02: VirtuaStrikerAdvertisementBGM—
vs1slow: VirtuaStrikerGoalReplayBGM22vs1slow: VirtuaStrikerGoalReplayBGM—
vs2miya3short: 未使用曲23vs2miya3short: 未使用曲—
vs2ending4mit: BestGoalが出た時のEndingBGM24vs2ending4mit: BestGoalが出た時のEndingBGM—
vs2ending3mit: FCSEGAに負けた時のEndingBGM25vs2ending3mit: FCSEGAに負けた時のEndingBGM—
vs2miya7: 未使用曲26vs2miya7: 未使用曲—
vs2adv1mit: AdvertisementBGM27vs2adv1mit: AdvertisementBGM—
vs2goal1mit: Today′sBestGoalBGM28vs2goal1mit: Today′sBestGoalBGM—
vs2grush1mit: BestGoalReplayBGM29vs2grush1mit: BestGoalReplayBGM—
vs2contmap1mit: TournamentMapBGM30vs2contmap1mit: TournamentMapBGM—
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM31vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM—
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM32vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM—
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM33finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM—
finalrush2: FinalMatch後のGoalRush(ending4short)BGM34finalrush2: FinalMatch後のGoalRush(ending4short)BGM—
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM35vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM—
bestgoal2: BestGoalReplayBGM36bestgoal2: BestGoalReplayBGM—
Advertise
Advertise
—
Continue
Continue
—
Ending
Ending
—
Goal Replay
Goal Replay
—
Goal Rush
Goal Rush
—
selector
selector
—
selector1: 国SelectBGM
selector1: 国SelectBGM
—
howto1: 操作説明BGM
howto1: 操作説明BGM
—
goal1: LongShootを決めた時のGoalReplayBGM
goal1: LongShootを決めた時のGoalReplayBGM
—
goal3: GoalReplayBGM(Default)
goal3: GoalReplayBGM(Default)
—
jisatuten1: OwnGoalReplayBGM
jisatuten1: OwnGoalReplayBGM
—
goalrush1: GoalRushBGM(Default)
goalrush1: GoalRushBGM(Default)
—
continue3: ContinueBGM
continue3: ContinueBGM
—
nameentry1: NameEntryBGM
nameentry1: NameEntryBGM
—
orc3: EndingBGM(Default)
orc3: EndingBGM(Default)
—
ending4short: Ending(FCSEGAに勝った時)BGM
ending4short: Ending(FCSEGAに勝った時)BGM
—
vs1adv1c2long: VirtuaStrikerEndingBGM
vs1adv1c2long: VirtuaStrikerEndingBGM
—
vs1c1goalrush: VirtuaStrikerGoalRushBGM
vs1c1goalrush: VirtuaStrikerGoalRushBGM
—
vs1c1kachinuki: VirtuaStrikerSelectBGM
vs1c1kachinuki: VirtuaStrikerSelectBGM
—
vs1com01: VirtuaStrikerContinueBGM
vs1com01: VirtuaStrikerContinueBGM
—
vs1com02: VirtuaStrikerAdvertisementBGM
vs1com02: VirtuaStrikerAdvertisementBGM
—
vs1slow: VirtuaStrikerGoalReplayBGM
vs1slow: VirtuaStrikerGoalReplayBGM
—
vs2miya3short: 未使用曲
vs2miya3short: 未使用曲
—
vs2ending4mit: BestGoalが出た時のEndingBGM
vs2ending4mit: BestGoalが出た時のEndingBGM
—
vs2ending3mit: FCSEGAに負けた時のEndingBGM
vs2ending3mit: FCSEGAに負けた時のEndingBGM
—
vs2miya7: 未使用曲
vs2miya7: 未使用曲
—
vs2adv1mit: AdvertisementBGM
vs2adv1mit: AdvertisementBGM
—
vs2goal1mit: Today′sBestGoalBGM
vs2goal1mit: Today′sBestGoalBGM
—
vs2grush1mit: BestGoalReplayBGM
vs2grush1mit: BestGoalReplayBGM
—
vs2contmap1mit: TournamentMapBGM
vs2contmap1mit: TournamentMapBGM
—
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM
vs2grush2mit: FinalMatch前のGoalRushからTournamentMapBGM
—
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM
vs2contmap2mi: FinalMatch敗退後のContinueからTournamentMapBGM
—
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM
finalrush: FinalMatch後のGoalRush(orc3,vs2miya3short)BGM
—
finalrush2: FinalMatch後のGoalRush(ending4short)BGM
finalrush2: FinalMatch後のGoalRush(ending4short)BGM
—
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM
vs2miya7int: FinalMatch後のGoalRush(vs2miya7)BGM
—
bestgoal2: BestGoalReplayBGM
bestgoal2: BestGoalReplayBGM
—