CAPTAIN COMMANDO -G.S.M. CAPCOM 5-

UPC · Release

CAPTAIN COMMANDO -G.S.M. CAPCOM 5-

ALFH LYLA, CAPCOM SOUND TEAM

4988013298835
64 tracksReleased 1992-01-01Pony Canyon

Last verified:

4988013298835 is the Universal Product Code (UPC barcode) for the release CAPTAIN COMMANDO -G.S.M. CAPCOM 5- by ALFH LYLA, CAPCOM SOUND TEAM, released 1992-01-01 on Pony Canyon. UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 64 tracks, each with its own ISRC.

Format

498GS1 prefix
8013Company prefix
29883Product
5Check digit
GS1 prefix:
Country/region prefix assigned by GS1 (e.g. 060/061 = USA/Canada, 50 = UK).
Company prefix:
Label/distributor identifier assigned by the local GS1 office.
Product:
Unique product number assigned by the company.
Check digit:
Modulo-10 check digit that validates the rest of the barcode.

Track List (64)

CRIME JUNGLE (CAPTAIN COMMANDO)
CRIME JUNGLE (CAPTAIN COMMANDO)
Overture~Legend of Dragon~ (THE KING OF DRAGONS)
Overture~Legend of Dragon~ (THE KING OF DRAGONS)
No way except pushing (Wonder 3"ドンプル")
No way except pushing (Wonder 3"ドンプル")
The Miraculous Forest (Wonder 3"ROOSTERS")
The Miraculous Forest (Wonder 3"ROOSTERS")
HOLD THE CLOUDS (Wonder 3"CHARIOT")
HOLD THE CLOUDS (Wonder 3"CHARIOT")
Get A Flash Stopper!! (ROCKMAN 4)
Get A Flash Stopper!! (ROCKMAN 4)
CREDIT~GAME START~PLAYER SELECT
CREDIT~GAME START~PLAYER SELECT
STAGE 1 (City)~BOSS 1(ドルグ)
STAGE 1 (City)~BOSS 1(ドルグ)
STAGE 2 (Museum)~BOSS 2(シュトルムJr.)
STAGE 2 (Museum)~BOSS 2(シュトルムJr.)
STAGE 3 (Ninja House)~BOSS 3(ヤマト)
STAGE 3 (Ninja House)~BOSS 3(ヤマト)
STAGE 4-1 (Circus Camp)~STAGE 4-2 (闘技場) ~BOSS 4 (モンスター)
STAGE 4-1 (Circus Camp)~STAGE 4-2 (闘技場) ~BOSS 4 (モンスター)
STAGE 5 (Sea Port)~BOSS 5 (Dr.T.ウォーター)
STAGE 5 (Sea Port)~BOSS 5 (Dr.T.ウォーター)
STAGE 6 (Aquarium)~BOSS 6 (シュトルム&ドラッグ)
STAGE 6 (Aquarium)~BOSS 6 (シュトルム&ドラッグ)
STAGE 7 (Under Ground Base)~BOSS 7 (ブラッド)
STAGE 7 (Under Ground Base)~BOSS 7 (ブラッド)
STAGE 8 (Enemy's Space Ship)~BOSS 8 (ドッペルゲンガー)
STAGE 8 (Enemy's Space Ship)~BOSS 8 (ドッペルゲンガー)
STAGE 9 (Callisto)~最終BOSSの部屋~最終BOSS (ジェノサイド)
STAGE 9 (Callisto)~最終BOSSの部屋~最終BOSS (ジェノサイド)
STAGE CLEAR~ENDING~STAFF ROLL
STAGE CLEAR~ENDING~STAFF ROLL
CONTINUE~GAME OVER~NAMING
CONTINUE~GAME OVER~NAMING
S.E. & VOICE COLLECTION
S.E. & VOICE COLLECTION
Title ファンファ~Title Demo~CREDIT~Player Select~World Map
Title ファンファ~Title Demo~CREDIT~Player Select~World Map
BGM"メインテーマ"(Stage 1,16)
BGM"メインテーマ"(Stage 1,16)
BGM"Hard Long"(Stage 2,9)
BGM"Hard Long"(Stage 2,9)
BGM"暗雲"(Stage 3,6,13)
BGM"暗雲"(Stage 3,6,13)
BGM"Vagrant"(Stage 4,14)
BGM"Vagrant"(Stage 4,14)
BGM"風雲"(Stage 5,11)
BGM"風雲"(Stage 5,11)
BGM"Dungeon Mastar"(Stage 7,10,15)
BGM"Dungeon Mastar"(Stage 7,10,15)
BGM "War" (Stage 8,12)
BGM "War" (Stage 8,12)
Stage Clear ファンファーレ~Stage Clear Music~イベント1(大木と話す)~イベント2 (Red Dragon と話す)
Stage Clear ファンファーレ~Stage Clear Music~イベント1(大木と話す)~イベント2 (Red Dragon と話す)
BOSS"獣戦記"(Stage 1,2,7,8)
BOSS"獣戦記"(Stage 1,2,7,8)
BOSS"UNDER PRESSURE"(Stage 3,6,15)
BOSS"UNDER PRESSURE"(Stage 3,6,15)
BOSS"対決"(Stage 4,9,12)
BOSS"対決"(Stage 4,9,12)
BOSS"Naked Thunder"(Stage 10)
BOSS"Naked Thunder"(Stage 10)
BOSS"死霊の円舞"(Stage 11,13)
BOSS"死霊の円舞"(Stage 11,13)
最終BOSS • Red Dragon"DRAGON FIRE"~最終BOSS Clear
最終BOSS • Red Dragon"DRAGON FIRE"~最終BOSS Clear
All Clear Music~Staff Roll
All Clear Music~Staff Roll
S.E. & VOICE COLLECTION
S.E. & VOICE COLLECTION
DEMO.~CREDIT~GAME選択画面~決定~START
DEMO.~CREDIT~GAME選択画面~決定~START
Stage1-1 (森の国) ~中ボス(WOOD GOLEM)
Stage1-1 (森の国) ~中ボス(WOOD GOLEM)
Stage1-2 (洞窟) ~BARGOS INTRO~ボス(BARGOS)
Stage1-2 (洞窟) ~BARGOS INTRO~ボス(BARGOS)
Stage2 (水の国) ~ボス(RARU DUO)
Stage2 (水の国) ~ボス(RARU DUO)
Stage3 (おもちゃの国) ~中ボス(DAMPTY) ~ボス(DOUGAR)
Stage3 (おもちゃの国) ~中ボス(DAMPTY) ~ボス(DOUGAR)
Stage4 (妖魔城入口) ~ボス(MOEBAN)
Stage4 (妖魔城入口) ~ボス(MOEBAN)
Stage5 (妖魔城) ~最終ボス(GAIA)
Stage5 (妖魔城) ~最終ボス(GAIA)
STAGE CLEAR~END DEMO. & STAFF
STAGE CLEAR~END DEMO. & STAFF
GAME OVER
GAME OVER
DEMO.~START
DEMO.~START
Stage1 (大気圏) ~中ボス(宿敵3兄弟のテーマ)~ボス(アイオロス)
Stage1 (大気圏) ~中ボス(宿敵3兄弟のテーマ)~ボス(アイオロス)
Stage2 (月の世界) ~ボス(ヒュプノス)
Stage2 (月の世界) ~ボス(ヒュプノス)
Stage3 (宇宙空間) ~ボス(ジェミニ)
Stage3 (宇宙空間) ~ボス(ジェミニ)
Stage4 (小惑星) ~ボス(キャンサー)
Stage4 (小惑星) ~ボス(キャンサー)
Stage5 (アステロイドベルト) ~ボス(サジタリウス)
Stage5 (アステロイドベルト) ~ボス(サジタリウス)
Stage6 (妖魔ラーの城) ~ボス(アルカサール)
Stage6 (妖魔ラーの城) ~ボス(アルカサール)
Stage7 (闇の世界) ~最終ボス(妖魔ラー)
Stage7 (闇の世界) ~最終ボス(妖魔ラー)
STAGE CLEAR~END DEMO. & STAFF
STAGE CLEAR~END DEMO. & STAFF
GAME OVER
GAME OVER
タイトル~スタート
タイトル~スタート
BGM A
BGM A
BGM B
BGM B
BGM C
BGM C
BGM D
BGM D
枠外危険だよ! ~敵が逃げる~ブロックが3個並ぶ~ラウンドクリア~インターミッション
枠外危険だよ! ~敵が逃げる~ブロックが3個並ぶ~ラウンドクリア~インターミッション
イベント1 (トロイカ) ~イベント2 (南国) ~イベント3 (トルコ) ~イベント4(マイムマイム) ~イベント5 (インディアン) ~イベント6 (R&R) ~イベント7 (テキーラ) ~イベント8 (掃除)
イベント1 (トロイカ) ~イベント2 (南国) ~イベント3 (トルコ) ~イベント4(マイムマイム) ~イベント5 (インディアン) ~イベント6 (R&R) ~イベント7 (テキーラ) ~イベント8 (掃除)
ゲームクリアーファンファーレ~エンディング
ゲームクリアーファンファーレ~エンディング
コンティニュー~ゲームオーヴァー
コンティニュー~ゲームオーヴァー

Credits Graph

People also ask

What is UPC 4988013298835?
UPC 4988013298835 is the Universal Product Code (barcode) for "CAPTAIN COMMANDO -G.S.M. CAPCOM 5-" by ALFH LYLA, CAPCOM SOUND TEAM, released on Pony Canyon.
What is a UPC code in music?
A UPC (Universal Product Code) — also called an EAN barcode — is a unique numeric identifier assigned to a music release by its distributor. It identifies the release as a whole (album, EP, or single) and is required by every digital storefront and physical retailer.
How is a UPC different from an ISRC?
A UPC identifies a release (the bundle of tracks sold as one product). An ISRC identifies a specific sound recording (a single track). Every track on a UPC release has its own ISRC, but they all share the same UPC.
How many tracks are on UPC 4988013298835?
UPC 4988013298835 contains 64 tracks.
SourcesMusicBrainzDiscogs2 sources

Verified on

What is UPC 4988013298835?

4988013298835 is a Universal Product Code (UPC) assigned to CAPTAIN COMMANDO -G.S.M. CAPCOM 5- by ALFH LYLA, CAPCOM SOUND TEAM. UPCs (also called EAN barcodes) are unique numeric identifiers assigned by distributors to identify music releases — albums, EPs, and singles — across all digital and physical retail platforms.

This release contains 64 tracks. Each track has its own ISRC (International Standard Recording Code) that identifies the specific sound recording, while the UPC identifies the release as a whole. Knowing your release's UPC is essential for neighboring rights collection societies like SoundExchange and for transferring music between distributors.

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