Ray’z Music Chronology

UPC · Release

Ray’z Music Chronology

ZUNTATA

4988611227374
168 tracksReleased 2017-10-12

Last verified:

4988611227374 is the Universal Product Code (UPC barcode) for the release “Ray’z Music Chronology” by ZUNTATA, released 2017-10-12. UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 168 tracks, each with its own ISRC. Tracks include JPE761700346, JPE761700347, JPE761700348.

Format

498GS1 prefix
8611Company prefix
22737Product
4Check digit
GS1 prefix:
Country/region prefix assigned by GS1 (e.g. 060/061 = USA/Canada, 50 = UK).
Company prefix:
Label/distributor identifier assigned by the local GS1 office.
Product:
Unique product number assigned by the company.
Check digit:
Modulo-10 check digit that validates the rest of the barcode.

Credit Chain

UPCRay’z Music Chronology
ISRC12 recordings
IPI1 songwriter

Track List (168)

THE FIRST REPORT (ATTRACT DEMO)
THE FIRST REPORT (ATTRACT DEMO)
—
ON STANDBY (STARTING DEMO)
ON STANDBY (STARTING DEMO)
—
PENETRATION (ROUND 1)
PENETRATION (ROUND 1)
—
G (ROUND 2)
G (ROUND 2)
—
AGGRESSIVENESS (BOSS A)
AGGRESSIVENESS (BOSS A)
—
VISION (ROUND 3)
VISION (ROUND 3)
—
CRACKING! (ROUND 4)
CRACKING! (ROUND 4)
—
INTO DARKNESS (ROUND 5)
INTO DARKNESS (ROUND 5)
—
MÖBIUS (ROUND 6)
MÖBIUS (ROUND 6)
—
ATROCITY (BOSS C)
ATROCITY (BOSS C)
—
THE PLOT THICKENS (ROUTE TO ROUND 7)
THE PLOT THICKENS (ROUTE TO ROUND 7)
—
QUARTZ (ROUND 7)
QUARTZ (ROUND 7)
—
THE FATES (LAST BOSS 1)
THE FATES (LAST BOSS 1)
—
DOOMSDAY (LAST BOSS 2)
DOOMSDAY (LAST BOSS 2)
—
Q.E.P.D. (ENDING)
Q.E.P.D. (ENDING)
—
KP-4 (NAME SET)
KP-4 (NAME SET)
—
REASON FOR IT (GAME OVER)
REASON FOR IT (GAME OVER)
—
DESTRUCTIVE OF POWER (NOT USE)
DESTRUCTIVE OF POWER (NOT USE)
—
THE FIRST REPORT (ATTRACT DEMO)
THE FIRST REPORT (ATTRACT DEMO)
—
COIN
COIN
—
ON STANDBY (STARTING DEMO)
ON STANDBY (STARTING DEMO)
—
PENETRATION (ROUND 1)
PENETRATION (ROUND 1)
—
G (ROUND 2)
G (ROUND 2)
—
AGGRESSIVENESS (BOSS A)
AGGRESSIVENESS (BOSS A)
—
VISION (ROUND 3)
VISION (ROUND 3)
—
CRACKING! (ROUND 4)
CRACKING! (ROUND 4)
—
INTO DARKNESS (ROUND 5)
INTO DARKNESS (ROUND 5)
—
MÖBIUS (ROUND 6)
MÖBIUS (ROUND 6)
—
ATROCITY (BOSS C)
ATROCITY (BOSS C)
—
THE PLOT THICKENS (ROUTE TO ROUND 7)
THE PLOT THICKENS (ROUTE TO ROUND 7)
—
QUARTZ (ROUND 7)
QUARTZ (ROUND 7)
—
THE FATES (LAST BOSS 1)
THE FATES (LAST BOSS 1)
—
DOOMSDAY (LAST BOSS 2)
DOOMSDAY (LAST BOSS 2)
—
Q.E.P.D. (ENDING)
Q.E.P.D. (ENDING)
—
KP-4 (NAME SET)
KP-4 (NAME SET)
—
REASON FOR IT (GAME OVER)
REASON FOR IT (GAME OVER)
—
PENETRATION
PENETRATION
—
G
G
—
AGGRESSIVENESS
AGGRESSIVENESS
—
VISION
VISION
—
CRACKING!
CRACKING!
—
DESTRUCTIVE OF POWER
DESTRUCTIVE OF POWER
—
INTO DARKNESS
INTO DARKNESS
—
MÖBIUS
MÖBIUS
—
ATROCITY
ATROCITY
—
QUARTZ
QUARTZ
—
THE FATES × DOOMS DAY
THE FATES × DOOMS DAY
—
RIBBING RUBBING MIX
RIBBING RUBBING MIX
—
Q.E.P.D.
Q.E.P.D.
—
CYCLOID (ATTRACT DEMO)
CYCLOID (ATTRACT DEMO)
—
ORIGIN (THROW A COIN)
ORIGIN (THROW A COIN)
—
OOPARTS (PLAYER SELECT)
OOPARTS (PLAYER SELECT)
—
GEOMETRIC CITY (AREA1)
GEOMETRIC CITY (AREA1)
—
AQUARIUM(AREA2)
AQUARIUM(AREA2)
—
MUDDLING THROUGH (AREA3)
MUDDLING THROUGH (AREA3)
—
JUGGLER (BOSS1)
JUGGLER (BOSS1)
—
CATHARSIS (AREA4)
CATHARSIS (AREA4)
—
LUMINESCENCE (AREA5)
LUMINESCENCE (AREA5)
—
METAPHAR (BOSS2)
METAPHAR (BOSS2)
—
TOXOPLASMA (AREA6)
TOXOPLASMA (AREA6)
—
SLAUGHTER HOUR (AREA7)
SLAUGHTER HOUR (AREA7)
—
MOLECULAR CLOCK (BOSS3)
MOLECULAR CLOCK (BOSS3)
—
HARD NUMBER (STAGE CLEAR)
HARD NUMBER (STAGE CLEAR)
—
HEART LAND (AREA8)
HEART LAND (AREA8)
—
INTOLERANCE (LAST BOSS)
INTOLERANCE (LAST BOSS)
—
CERAMIC HEART (ENDING STAFF ROLL)
CERAMIC HEART (ENDING STAFF ROLL)
—
ENDLESS STAIRS (NAME ENTRY)
ENDLESS STAIRS (NAME ENTRY)
—
DEAD AIR (GAME OVER)
DEAD AIR (GAME OVER)
—
CYCLOID (ATTRACT DEMO)
CYCLOID (ATTRACT DEMO)
—
CREDIT
CREDIT
—
ORIGIN (THROW A COIN)
ORIGIN (THROW A COIN)
—
OOPARTS (PLAYER SELECT)
OOPARTS (PLAYER SELECT)
—
GEOMETRIC CITY (AREA1)
GEOMETRIC CITY (AREA1)
—
AQUARIUM(AREA2)
AQUARIUM(AREA2)
—
MUDDLING THROUGH (AREA3)
MUDDLING THROUGH (AREA3)
—
JUGGLER (BOSS1)
JUGGLER (BOSS1)
—
CATHARSIS (AREA4)
CATHARSIS (AREA4)
—
LUMINESCENCE (AREA5)
LUMINESCENCE (AREA5)
—
METAPHAR (BOSS2)
METAPHAR (BOSS2)
—
TOXOPLASMA (AREA6)
TOXOPLASMA (AREA6)
—
SLAUGHTER HOUR (AREA7)
SLAUGHTER HOUR (AREA7)
—
MOLECULAR CLOCK (BOSS3)
MOLECULAR CLOCK (BOSS3)
—
HARD NUMBER (STAGE CLEAR)
HARD NUMBER (STAGE CLEAR)
—
HEART LAND (AREA8)
HEART LAND (AREA8)
—
INTOLERANCE (LAST BOSS)
INTOLERANCE (LAST BOSS)
—
CERAMIC HEART (ENDING STAFF ROLL)
CERAMIC HEART (ENDING STAFF ROLL)
—
ENDLESS STAIRS (NAME ENTRY)
ENDLESS STAIRS (NAME ENTRY)
—
DEAD AIR (GAME OVER)
DEAD AIR (GAME OVER)
—
CYCLOID
CYCLOID
—
ORIGIN
ORIGIN
—
OOPARTS
OOPARTS
—
GEOMETRIC CITY
GEOMETRIC CITY
—
AQUARIUM
AQUARIUM
—
MUDDLING THROUGH
MUDDLING THROUGH
—
JUGGLER
JUGGLER
—
CATHARSIS
CATHARSIS
—
LUMINESCENCE
LUMINESCENCE
—
METAPHAR
METAPHAR
—
TOXOPLASMA
TOXOPLASMA
—
SLAUGHTER HOUR
SLAUGHTER HOUR
—
MOLECULAR CLOCK
MOLECULAR CLOCK
—
HARD NUMBER
HARD NUMBER
—
HEART LAND
HEART LAND
—
INTOLERANCE
INTOLERANCE
—
ENDLESS STAIRS
ENDLESS STAIRS
—
DEAD AIR
DEAD AIR
—
CERAMIC HEART
CERAMIC HEART
—
少女の行為はもう終わったのか: Or, can it be said that her behavior is a crime? [attraction]
少女の行為はもう終わったのか: Or, can it be said that her behavior is a crime? [attraction]
—
自分で選んだ拷問: The models [waiting]
自分で選んだ拷問: The models [waiting]
—
99%じゃ駄目だ、100%じゃなきゃ駄目なんだ: There is no sense unless everything is arranged completely [player select]
99%じゃ駄目だ、100%じゃなきゃ駄目なんだ: There is no sense unless everything is arranged completely [player select]
—
ラベンダーの咲く庭: Lavande bleu [story1 bgm]
ラベンダーの咲く庭: Lavande bleu [story1 bgm]
—
生命の風が吹く場所: Vit-symty [story2 bgm]
生命の風が吹く場所: Vit-symty [story2 bgm]
—
女の子にはセンチメンタルなんて感情はない: Non sentimentalisme [story3 bgm]
女の子にはセンチメンタルなんて感情はない: Non sentimentalisme [story3 bgm]
—
彼女の目的: Son dessein [story4 bgm]
彼女の目的: Son dessein [story4 bgm]
—
ふたつの液体: Blood and Tide [continue]
ふたつの液体: Blood and Tide [continue]
—
司教は言った 「それは奇跡じゃない」: Formless living bodies [Last boss type-a]
司教は言った 「それは奇跡じゃない」: Formless living bodies [Last boss type-a]
—
聖母マリアよ、二人を何故別々に?: Root of all evil [Last boss type-b]
聖母マリアよ、二人を何故別々に?: Root of all evil [Last boss type-b]
—
童話の消えた森: All is shut down [ending type-a]
童話の消えた森: All is shut down [ending type-a]
—
天使の爪痕: There are no nails at my tiptoe [ending type-b]
天使の爪痕: There are no nails at my tiptoe [ending type-b]
—
愛がたりない: Love is not enough [game over]
愛がたりない: Love is not enough [game over]
—
少女の行為はもう終わったのか [attraction]
少女の行為はもう終わったのか [attraction]
—
CREDIT
CREDIT
—
自分で選んだ拷問 [waiting]
自分で選んだ拷問 [waiting]
—
99%じゃ駄目だ、100%じゃなきゃ駄目なんだ [player select]
99%じゃ駄目だ、100%じゃなきゃ駄目なんだ [player select]
—
ラベンダーの咲く庭-A [story1 bgm]
ラベンダーの咲く庭-A [story1 bgm]
—
ラベンダーの咲く庭-B [story1 bgm]
ラベンダーの咲く庭-B [story1 bgm]
—
ラベンダーの咲く庭-C [story1 bgm]
ラベンダーの咲く庭-C [story1 bgm]
—
生命の風が吹く場所-A [story2 bgm]
生命の風が吹く場所-A [story2 bgm]
—
生命の風が吹く場所-B [story2 bgm]
生命の風が吹く場所-B [story2 bgm]
—
生命の風が吹く場所-C [story2 bgm]
生命の風が吹く場所-C [story2 bgm]
—
女の子にはセンチメンタルなんて感情はない-A [story3 bgm]
女の子にはセンチメンタルなんて感情はない-A [story3 bgm]
—
女の子にはセンチメンタルなんて感情はない-B [story3 bgm]
女の子にはセンチメンタルなんて感情はない-B [story3 bgm]
—
女の子にはセンチメンタルなんて感情はない-C [story3 bgm]
女の子にはセンチメンタルなんて感情はない-C [story3 bgm]
—
彼女の目的-A [story4 bgm]
彼女の目的-A [story4 bgm]
—
彼女の目的-B [story4 bgm]
彼女の目的-B [story4 bgm]
—
彼女の目的-C [story4 bgm]
彼女の目的-C [story4 bgm]
—
ふたつの液体 [continue]
ふたつの液体 [continue]
—
司教は言った 「それは奇跡じゃない」-A [Last boss type-a]
司教は言った 「それは奇跡じゃない」-A [Last boss type-a]
—
司教は言った 「それは奇跡じゃない」-B [Last boss type-a]
司教は言った 「それは奇跡じゃない」-B [Last boss type-a]
—
聖母マリアよ、二人を何故別々に? [Last boss type-b]
聖母マリアよ、二人を何故別々に? [Last boss type-b]
—
童話の消えた森 [ending type-a]
童話の消えた森 [ending type-a]
—
天使の爪痕 [ending type-b]
天使の爪痕 [ending type-b]
—
愛がたりない [game over]
愛がたりない [game over]
—
Lavande Bleu
Lavande Bleu
—
Or,can it be side that her behavior is a crime?
Or,can it be side that her behavior is a crime?
—
The Models
The Models
—
There is no sense unless everything is arranger completely
There is no sense unless everything is arranger completely
—
Non Sentimentalisme
Non Sentimentalisme
—
Son Dessein
Son Dessein
—
Blood and Tide
Blood and Tide
—
Formless living bodies
Formless living bodies
—
Root of all evil
Root of all evil
—
There are no nails at my tiptoe
There are no nails at my tiptoe
—
Love is not enough
Love is not enough
—
Vit-Symty
Vit-Symty
—
All is shut down
All is shut down
—
NEO-PENETRATION
NEO-PENETRATION
河本圭代
—
.BLUE -地球に棲む日-
.BLUE -地球に棲む日-
河本圭代
—
安置 -Antithese-
安置 -Antithese-
河本圭代
—
Med-Ray
Med-Ray
河本圭代
—
“POCKET RAY” JINGLE-A
“POCKET RAY” JINGLE-A
河本圭代
—
“POCKET RAY” JINGLE-B
“POCKET RAY” JINGLE-B
河本圭代
—
Ray’z BEYOND
Ray’z BEYOND
TAMAYO, Cyua
—
RAYSTORM SPIN KICK MIX
RAYSTORM SPIN KICK MIX
SHIGE, MAKOTO
—
Penetration of light into morality
Penetration of light into morality
土屋昇平
—
GEOMETRIC CITY ~electric shock ver.~
GEOMETRIC CITY ~electric shock ver.~
森正樹
—
ラベンダーの咲く庭-Progressive Flute Ver.-
ラベンダーの咲く庭-Progressive Flute Ver.-
下田祐
—
安置 -Antithese- Ray Dream Version
安置 -Antithese- Ray Dream Version
BETTA FLASH
—

What other identifiers does this connect to?

Songwriters/Publishers (IPI)

SourcesMusicBrainzMusicBrainz2 sources

Verified on

Identifier Graph

UPCRay’z Music Chr…ISRCNEO-PENETRATIONISRC.BLUE -地球に棲む日-ISRC安置 -Antithese-ISRCMed-RayISRC“POCKET RAY” JI…

People also ask

What is UPC 4988611227374?
UPC 4988611227374 is the Universal Product Code (barcode) for "Ray’z Music Chronology" by ZUNTATA.
What is a UPC code in music?
A UPC (Universal Product Code) — also called an EAN barcode — is a unique numeric identifier assigned to a music release by its distributor. It identifies the release as a whole (album, EP, or single) and is required by every digital storefront and physical retailer.
How is a UPC different from an ISRC?
A UPC identifies a release (the bundle of tracks sold as one product). An ISRC identifies a specific sound recording (a single track). Every track on a UPC release has its own ISRC, but they all share the same UPC.
How many tracks are on UPC 4988611227374?
UPC 4988611227374 contains 168 tracks, each with its own ISRC.

What is UPC 4988611227374?

4988611227374 is a Universal Product Code (UPC) assigned to Ray’z Music Chronology by ZUNTATA. UPCs (also called EAN barcodes) are unique numeric identifiers assigned by distributors to identify music releases — albums, EPs, and singles — across all digital and physical retail platforms.

This release contains 168 tracks. Each track has its own ISRC (International Standard Recording Code) that identifies the specific sound recording, while the UPC identifies the release as a whole. Knowing your release's UPC is essential for neighboring rights collection societies like SoundExchange and for transferring music between distributors.

Learn more about UPCs · Data powered by Notes.fm