UPC · Release
Ray’z Music Chronology
ZUNTATA
Last verified:
4988611227374 is the Universal Product Code (UPC barcode) for the release “Ray’z Music Chronology” by ZUNTATA, released 2017-10-12. UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 168 tracks, each with its own ISRC. Tracks include JPE761700346, JPE761700347, JPE761700348.
Format
- GS1 prefix:
- Country/region prefix assigned by GS1 (e.g. 060/061 = USA/Canada, 50 = UK).
- Company prefix:
- Label/distributor identifier assigned by the local GS1 office.
- Product:
- Unique product number assigned by the company.
- Check digit:
- Modulo-10 check digit that validates the rest of the barcode.
Credit Chain
Track List (168)
| # | Track Title | Artist(s) | ISWC | |
|---|---|---|---|---|
| 1 | THE FIRST REPORT (ATTRACT DEMO) | — | ||
| 2 | ON STANDBY (STARTING DEMO) | — | ||
| 3 | PENETRATION (ROUND 1) | — | ||
| 4 | G (ROUND 2) | — | ||
| 5 | AGGRESSIVENESS (BOSS A) | — | ||
| 6 | VISION (ROUND 3) | — | ||
| 7 | CRACKING! (ROUND 4) | — | ||
| 8 | INTO DARKNESS (ROUND 5) | — | ||
| 9 | MÖBIUS (ROUND 6) | — | ||
| 10 | ATROCITY (BOSS C) | — | ||
| 11 | THE PLOT THICKENS (ROUTE TO ROUND 7) | — | ||
| 12 | QUARTZ (ROUND 7) | — | ||
| 13 | THE FATES (LAST BOSS 1) | — | ||
| 14 | DOOMSDAY (LAST BOSS 2) | — | ||
| 15 | Q.E.P.D. (ENDING) | — | ||
| 16 | KP-4 (NAME SET) | — | ||
| 17 | REASON FOR IT (GAME OVER) | — | ||
| 18 | DESTRUCTIVE OF POWER (NOT USE) | — | ||
| 2-1 | THE FIRST REPORT (ATTRACT DEMO) | — | ||
| 2-2 | COIN | — | ||
| 2-3 | ON STANDBY (STARTING DEMO) | — | ||
| 2-4 | PENETRATION (ROUND 1) | — | ||
| 2-5 | G (ROUND 2) | — | ||
| 2-6 | AGGRESSIVENESS (BOSS A) | — | ||
| 2-7 | VISION (ROUND 3) | — | ||
| 2-8 | CRACKING! (ROUND 4) | — | ||
| 2-9 | INTO DARKNESS (ROUND 5) | — | ||
| 2-10 | MÖBIUS (ROUND 6) | — | ||
| 2-11 | ATROCITY (BOSS C) | — | ||
| 2-12 | THE PLOT THICKENS (ROUTE TO ROUND 7) | — | ||
| 2-13 | QUARTZ (ROUND 7) | — | ||
| 2-14 | THE FATES (LAST BOSS 1) | — | ||
| 2-15 | DOOMSDAY (LAST BOSS 2) | — | ||
| 2-16 | Q.E.P.D. (ENDING) | — | ||
| 2-17 | KP-4 (NAME SET) | — | ||
| 2-18 | REASON FOR IT (GAME OVER) | — | ||
| 3-1 | PENETRATION | — | ||
| 3-2 | G | — | ||
| 3-3 | AGGRESSIVENESS | — | ||
| 3-4 | VISION | — | ||
| 3-5 | CRACKING! | — | ||
| 3-6 | DESTRUCTIVE OF POWER | — | ||
| 3-7 | INTO DARKNESS | — | ||
| 3-8 | MÖBIUS | — | ||
| 3-9 | ATROCITY | — | ||
| 3-10 | QUARTZ | — | ||
| 3-11 | THE FATES × DOOMS DAY | — | ||
| 3-12 | RIBBING RUBBING MIX | — | ||
| 3-13 | Q.E.P.D. | — | ||
| 4-1 | CYCLOID (ATTRACT DEMO) | — | ||
| 4-2 | ORIGIN (THROW A COIN) | — | ||
| 4-3 | OOPARTS (PLAYER SELECT) | — | ||
| 4-4 | GEOMETRIC CITY (AREA1) | — | ||
| 4-5 | AQUARIUM(AREA2) | — | ||
| 4-6 | MUDDLING THROUGH (AREA3) | — | ||
| 4-7 | JUGGLER (BOSS1) | — | ||
| 4-8 | CATHARSIS (AREA4) | — | ||
| 4-9 | LUMINESCENCE (AREA5) | — | ||
| 4-10 | METAPHAR (BOSS2) | — | ||
| 4-11 | TOXOPLASMA (AREA6) | — | ||
| 4-12 | SLAUGHTER HOUR (AREA7) | — | ||
| 4-13 | MOLECULAR CLOCK (BOSS3) | — | ||
| 4-14 | HARD NUMBER (STAGE CLEAR) | — | ||
| 4-15 | HEART LAND (AREA8) | — | ||
| 4-16 | INTOLERANCE (LAST BOSS) | — | ||
| 4-17 | CERAMIC HEART (ENDING STAFF ROLL) | — | ||
| 4-18 | ENDLESS STAIRS (NAME ENTRY) | — | ||
| 4-19 | DEAD AIR (GAME OVER) | — | ||
| 5-1 | CYCLOID (ATTRACT DEMO) | — | ||
| 5-2 | CREDIT | — | ||
| 5-3 | ORIGIN (THROW A COIN) | — | ||
| 5-4 | OOPARTS (PLAYER SELECT) | — | ||
| 5-5 | GEOMETRIC CITY (AREA1) | — | ||
| 5-6 | AQUARIUM(AREA2) | — | ||
| 5-7 | MUDDLING THROUGH (AREA3) | — | ||
| 5-8 | JUGGLER (BOSS1) | — | ||
| 5-9 | CATHARSIS (AREA4) | — | ||
| 5-10 | LUMINESCENCE (AREA5) | — | ||
| 5-11 | METAPHAR (BOSS2) | — | ||
| 5-12 | TOXOPLASMA (AREA6) | — | ||
| 5-13 | SLAUGHTER HOUR (AREA7) | — | ||
| 5-14 | MOLECULAR CLOCK (BOSS3) | — | ||
| 5-15 | HARD NUMBER (STAGE CLEAR) | — | ||
| 5-16 | HEART LAND (AREA8) | — | ||
| 5-17 | INTOLERANCE (LAST BOSS) | — | ||
| 5-18 | CERAMIC HEART (ENDING STAFF ROLL) | — | ||
| 5-19 | ENDLESS STAIRS (NAME ENTRY) | — | ||
| 5-20 | DEAD AIR (GAME OVER) | — | ||
| 5-21 | CYCLOID | — | ||
| 5-22 | ORIGIN | — | ||
| 5-23 | OOPARTS | — | ||
| 5-24 | GEOMETRIC CITY | — | ||
| 6-1 | AQUARIUM | — | ||
| 6-2 | MUDDLING THROUGH | — | ||
| 6-3 | JUGGLER | — | ||
| 6-4 | CATHARSIS | — | ||
| 6-5 | LUMINESCENCE | — | ||
| 6-6 | METAPHAR | — | ||
| 6-7 | TOXOPLASMA | — | ||
| 6-8 | SLAUGHTER HOUR | — | ||
| 6-9 | MOLECULAR CLOCK | — | ||
| 6-10 | HARD NUMBER | — | ||
| 6-11 | HEART LAND | — | ||
| 6-12 | INTOLERANCE | — | ||
| 6-13 | ENDLESS STAIRS | — | ||
| 6-14 | DEAD AIR | — | ||
| 6-15 | CERAMIC HEART | — | ||
| 7-1 | 少女の行為はもう終わったのか: Or, can it be said that her behavior is a crime? [attraction] | — | ||
| 7-2 | 自分で選んだ拷問: The models [waiting] | — | ||
| 7-3 | 99%じゃ駄目だ、100%じゃなきゃ駄目なんだ: There is no sense unless everything is arranged completely [player select] | — | ||
| 7-4 | ラベンダーの咲く庭: Lavande bleu [story1 bgm] | — | ||
| 7-5 | 生命の風が吹く場所: Vit-symty [story2 bgm] | — | ||
| 7-6 | 女の子にはセンチメンタルなんて感情はない: Non sentimentalisme [story3 bgm] | — | ||
| 7-7 | 彼女の目的: Son dessein [story4 bgm] | — | ||
| 7-8 | ふたつの液体: Blood and Tide [continue] | — | ||
| 7-9 | 司教は言った 「それは奇跡じゃない」: Formless living bodies [Last boss type-a] | — | ||
| 7-10 | 聖母マリアよ、二人を何故別々に?: Root of all evil [Last boss type-b] | — | ||
| 7-11 | 童話の消えた森: All is shut down [ending type-a] | — | ||
| 7-12 | 天使の爪痕: There are no nails at my tiptoe [ending type-b] | — | ||
| 7-13 | 愛がたりない: Love is not enough [game over] | — | ||
| 8-1 | 少女の行為はもう終わったのか [attraction] | — | ||
| 8-2 | CREDIT | — | ||
| 8-3 | 自分で選んだ拷問 [waiting] | — | ||
| 8-4 | 99%じゃ駄目だ、100%じゃなきゃ駄目なんだ [player select] | — | ||
| 8-5 | ラベンダーの咲く庭-A [story1 bgm] | — | ||
| 8-6 | ラベンダーの咲く庭-B [story1 bgm] | — | ||
| 8-7 | ラベンダーの咲く庭-C [story1 bgm] | — | ||
| 8-8 | 生命の風が吹く場所-A [story2 bgm] | — | ||
| 8-9 | 生命の風が吹く場所-B [story2 bgm] | — | ||
| 8-10 | 生命の風が吹く場所-C [story2 bgm] | — | ||
| 8-11 | 女の子にはセンチメンタルなんて感情はない-A [story3 bgm] | — | ||
| 8-12 | 女の子にはセンチメンタルなんて感情はない-B [story3 bgm] | — | ||
| 8-13 | 女の子にはセンチメンタルなんて感情はない-C [story3 bgm] | — | ||
| 8-14 | 彼女の目的-A [story4 bgm] | — | ||
| 8-15 | 彼女の目的-B [story4 bgm] | — | ||
| 8-16 | 彼女の目的-C [story4 bgm] | — | ||
| 8-17 | ふたつの液体 [continue] | — | ||
| 8-18 | 司教は言った 「それは奇跡じゃない」-A [Last boss type-a] | — | ||
| 8-19 | 司教は言った 「それは奇跡じゃない」-B [Last boss type-a] | — | ||
| 8-20 | 聖母マリアよ、二人を何故別々に? [Last boss type-b] | — | ||
| 8-21 | 童話の消えた森 [ending type-a] | — | ||
| 8-22 | 天使の爪痕 [ending type-b] | — | ||
| 8-23 | 愛がたりない [game over] | — | ||
| 9-1 | Lavande Bleu | — | ||
| 9-2 | Or,can it be side that her behavior is a crime? | — | ||
| 9-3 | The Models | — | ||
| 9-4 | There is no sense unless everything is arranger completely | — | ||
| 9-5 | Non Sentimentalisme | — | ||
| 9-6 | Son Dessein | — | ||
| 9-7 | Blood and Tide | — | ||
| 9-8 | Formless living bodies | — | ||
| 9-9 | Root of all evil | — | ||
| 9-10 | There are no nails at my tiptoe | — | ||
| 9-11 | Love is not enough | — | ||
| 9-12 | Vit-Symty | — | ||
| 9-13 | All is shut down | — | ||
| 10-1 | NEO-PENETRATION | 河本圭代 | — | |
| 10-2 | .BLUE -地球に棲む日- | 河本圭代 | — | |
| 10-3 | 安置 -Antithese- | 河本圭代 | — | |
| 10-4 | Med-Ray | 河本圭代 | — | |
| 10-5 | “POCKET RAY” JINGLE-A | 河本圭代 | — | |
| 10-6 | “POCKET RAY” JINGLE-B | 河本圭代 | — | |
| 10-7 | Ray’z BEYOND | TAMAYO, Cyua | — | |
| 10-8 | RAYSTORM SPIN KICK MIX | SHIGE, MAKOTO | — | |
| 10-9 | Penetration of light into morality | 土屋昇平 | — | |
| 10-10 | GEOMETRIC CITY ~electric shock ver.~ | 森正樹 | — | |
| 10-11 | ラベンダーの咲く庭-Progressive Flute Ver.- | 下田祐 | — | |
| 10-12 | 安置 -Antithese- Ray Dream Version | BETTA FLASH | — |
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People also ask
What is UPC 4988611227374?
4988611227374 is a Universal Product Code (UPC) assigned to Ray’z Music Chronology by ZUNTATA. UPCs (also called EAN barcodes) are unique numeric identifiers assigned by distributors to identify music releases — albums, EPs, and singles — across all digital and physical retail platforms.
This release contains 168 tracks. Each track has its own ISRC (International Standard Recording Code) that identifies the specific sound recording, while the UPC identifies the release as a whole. Knowing your release's UPC is essential for neighboring rights collection societies like SoundExchange and for transferring music between distributors.
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