The Prisoner

UPC · Release

The Prisoner

Various Artists

5027626900045
235 tracksReleased 2008-01-01Network (5)

Last verified:

5027626900045 is the Universal Product Code (UPC barcode) for the release The Prisoner by Various Artists, released 2008-01-01 on Network (5). UPCs are unique numeric identifiers assigned by distributors to identify a music release — album, EP, or single — across every digital and physical retail platform. This release contains 235 tracks, each with its own ISRC.

Format

502GS1 prefix
7626Company prefix
90004Product
5Check digit
GS1 prefix:
Country/region prefix assigned by GS1 (e.g. 060/061 = USA/Canada, 50 = UK).
Company prefix:
Label/distributor identifier assigned by the local GS1 office.
Product:
Unique product number assigned by the company.
Check digit:
Modulo-10 check digit that validates the rest of the barcode.

Credit Chain

UPCThe Prisoner
IPI2 songwriters

Track List (235)

Cue 1-1: Arrival: Rover (Timpani and Base)
Cue 1-1: Arrival: Rover (Timpani and Base)
Cue 1-2: Arrival: Theme One (Timp and Piano Strings)
Cue 1-2: Arrival: Theme One (Timp and Piano Strings)
Cue 1-3: Arrival: Big Brother (Singing Timpani)
Cue 1-3: Arrival: Big Brother (Singing Timpani)
Cue 1-4: Arrival: Jaws Singing Harp (Jaws Harp - Normal Speed)
Cue 1-4: Arrival: Jaws Singing Harp (Jaws Harp - Normal Speed)
Cue 1-5: Arrival: Screams (Siren Whistle)
Cue 1-5: Arrival: Screams (Siren Whistle)
Cue 1-6: Arrival: Frantic Jaws Harp (Jaws Harp - Half Speed)
Cue 1-6: Arrival: Frantic Jaws Harp (Jaws Harp - Half Speed)
Cue 1-7: Arrival: "Pop Goes the Weasel" ("Pop-Weasel" - Piano)
Cue 1-7: Arrival: "Pop Goes the Weasel" ("Pop-Weasel" - Piano)
Cue 1-8: Arrival: "Pop" Two ("Pop-Weasel" - Piano, Block, Etc)
Cue 1-8: Arrival: "Pop" Two ("Pop-Weasel" - Piano, Block, Etc)
Cue 1-9: Arrival: "Pop" Three ("Pop-Weasel" - Piano, Cymbal Etc)
Cue 1-9: Arrival: "Pop" Three ("Pop-Weasel" - Piano, Cymbal Etc)
Cue 1-10: Arrival: Secondary Theme - Jazz Slow Tempo
Cue 1-10: Arrival: Secondary Theme - Jazz Slow Tempo
Cue 1-11: Arrival: Secondary Theme - Jazz Fast Tempo
Cue 1-11: Arrival: Secondary Theme - Jazz Fast Tempo
Cue 1-12: Arrival: "Pop Goes the Weasel" (Most Orchestrated)
Cue 1-12: Arrival: "Pop Goes the Weasel" (Most Orchestrated)
Cue A1M1A-3: Arrival: Second Title Section (Boss's Office to Gas)
Cue A1M1A-3: Arrival: Second Title Section (Boss's Office to Gas)
Cue A1M1A-4: Arrival: First Titles Section - Over Westminster Bridge to Boss's Office
Cue A1M1A-4: Arrival: First Titles Section - Over Westminster Bridge to Boss's Office
Cue A1M1B-9: Arrival: Third Titles Section - P. Wakes to Extended Village
Cue A1M1B-9: Arrival: Third Titles Section - P. Wakes to Extended Village
Cue A1M1C-3: Arrival: Commercial Break in and Out
Cue A1M1C-3: Arrival: Commercial Break in and Out
Cue A3M2-2: Arrival: Birth of Rover
Cue A3M2-2: Arrival: Birth of Rover
Cue A6M6-5: Arrival: Open Act
Cue A6M6-5: Arrival: Open Act
Cue A6M7-4: Arrival: End Act
Cue A6M7-4: Arrival: End Act
Cue A6M5-1: Arrival: End Credits
Cue A6M5-1: Arrival: End Credits
Cue A2M2-2: Arrival: Sup/Imp Section
Cue A2M2-2: Arrival: Sup/Imp Section
Cue WT-1: Arrival: Drum FX - 1, Low Timp - Slow
Cue WT-1: Arrival: Drum FX - 1, Low Timp - Slow
Cue WT-2: Arrival: Drum More Menace
Cue WT-2: Arrival: Drum More Menace
Cue WT-3: Arrival: Small Timp - Slow
Cue WT-3: Arrival: Small Timp - Slow
Cue WT-4: Arrival: Small Timp - More Menace
Cue WT-4: Arrival: Small Timp - More Menace
Cue WT-5: Arrival: Large Timp - Single Beats
Cue WT-5: Arrival: Large Timp - Single Beats
Cue WT-2: Arrival: Piano and Triangle Constant
Cue WT-2: Arrival: Piano and Triangle Constant
Cue WT-3: Arrival: Cymbal Various
Cue WT-3: Arrival: Cymbal Various
Cue A4M2-1: Arrival: All Drums at End
Cue A4M2-1: Arrival: All Drums at End
Cue A4M2-3: Arrival: P. Out of House Etc
Cue A4M2-3: Arrival: P. Out of House Etc
Cue A6M3A-6: Arrival: No. 2 Orders, Take Over of Helicopter
Cue A6M3A-6: Arrival: No. 2 Orders, Take Over of Helicopter
Cue N/A: Arrival: Extra Drum
Cue N/A: Arrival: Extra Drum
Cue A4M3-2: Arrival: Beach Fight - Rover Overcomes P.
Cue A4M3-2: Arrival: Beach Fight - Rover Overcomes P.
Cue A6M1-2: Arrival: "What Shall We Do With the Drunken Sailor?"
Cue A6M1-2: Arrival: "What Shall We Do With the Drunken Sailor?"
Cue A6M1-4: Arrival: P. About to Enter No.2's House for First Time
Cue A6M1-4: Arrival: P. About to Enter No.2's House for First Time
Cue A2M4-3: Arrival: Helicopter Descends After No.2 Tour With P.
Cue A2M4-3: Arrival: Helicopter Descends After No.2 Tour With P.
Cue A4M4-3: Arrival: "Boys and Girls Come Out to Play"
Cue A4M4-3: Arrival: "Boys and Girls Come Out to Play"
Cue A4M4-8: Arrival: "Boys and Girls Come Out to Play"
Cue A4M4-8: Arrival: "Boys and Girls Come Out to Play"
Cue A1M1A-4: Arrival: Main Titles, Part 1: Westminster Bridge to Boss's Door
Cue A1M1A-4: Arrival: Main Titles, Part 1: Westminster Bridge to Boss's Door
Cue A1M1B-1: Arrival: Main Titles, Part 2: Boss's Door to Gassing
Cue A1M1B-1: Arrival: Main Titles, Part 2: Boss's Door to Gassing
Cue A6M5-4: Arrival: End Credits
Cue A6M5-4: Arrival: End Credits
Cue A1M2-2: Arrival: From P. Wake From Gassing to Taxi Girl
Cue A1M2-2: Arrival: From P. Wake From Gassing to Taxi Girl
Cue A6M3-1: Arrival: Take Over of Helicopter
Cue A6M3-1: Arrival: Take Over of Helicopter
Cue A6M4-2: Arrival: P. Out Helicopter, Rover, "Residents Only"
Cue A6M4-2: Arrival: P. Out Helicopter, Rover, "Residents Only"
Cue A1M7-1: Arrival: "Welcome Home" Card
Cue A1M7-1: Arrival: "Welcome Home" Card
Cue A5M3-2: Arrival: Radezky March
Cue A5M3-2: Arrival: Radezky March
Cue A2M2-1: Arrival: P. Goes Into No.2's Office First Time
Cue A2M2-1: Arrival: P. Goes Into No.2's Office First Time
Cue A3M4-1: Arrival: P. Smashes Toy After Tests in Labour Exchange
Cue A3M4-1: Arrival: P. Smashes Toy After Tests in Labour Exchange
Cue A3M2-2: Arrival: Birth of Rover
Cue A3M2-2: Arrival: Birth of Rover
Cue A4M2-4: Arrival: P. Out, Gardener, Rover, TV, Beach
Cue A4M2-4: Arrival: P. Out, Gardener, Rover, TV, Beach
Cue A5M1-1: Arrival: Through Alarm Bell "Cobb Dead"
Cue A5M1-1: Arrival: Through Alarm Bell "Cobb Dead"
Cue A5M2-2: Arrival: P. Out Hospital, Cards, Taxi, No.2's Office
Cue A5M2-2: Arrival: P. Out Hospital, Cards, Taxi, No.2's Office
Cue A6M2-4: Arrival: P. Leaves Girl, Gets to Helicopter
Cue A6M2-4: Arrival: P. Leaves Girl, Gets to Helicopter
Cue A4M4-1: Arrival: W.J Version "Boys and Girls"
Cue A4M4-1: Arrival: W.J Version "Boys and Girls"
Cue A6M1-2: Arrival: "What Shall We Do With the Drunken Sailor?"
Cue A6M1-2: Arrival: "What Shall We Do With the Drunken Sailor?"
Cue WT-1: Arrival: High Whine Violin
Cue WT-1: Arrival: High Whine Violin
Cue WT-2: Arrival: Celeste Theme and Chords
Cue WT-2: Arrival: Celeste Theme and Chords
Cue WT-3: Arrival: Celeste Chords
Cue WT-3: Arrival: Celeste Chords
Cue WT-4: Arrival: Flexatone
Cue WT-4: Arrival: Flexatone
Cue N/A: Arrival: Flexatone
Cue N/A: Arrival: Flexatone
Cue WT-5: Arrival: Bass Drums FX
Cue WT-5: Arrival: Bass Drums FX
Cue N/A: Themes: The Age of Elegance
Cue N/A: Themes: The Age of Elegance
Cue N/A: Themes: The Age of Elegance, Part 2
Cue N/A: Themes: The Age of Elegance, Part 2
Cue A1M1-1: Themes: "Arrival" (take 1)
Cue A1M1-1: Themes: "Arrival" (take 1)
Cue A1M1-2: Themes: "Arrival" (take 2)
Cue A1M1-2: Themes: "Arrival" (take 2)
Cue A1M1-3: Themes: "Arrival" (take 3)
Cue A1M1-3: Themes: "Arrival" (take 3)
Cue A1M1-4: Themes: "Arrival" (take 4)
Cue A1M1-4: Themes: "Arrival" (take 4)
Cue A1M1-5: Themes: "Arrival" (take 5)
Cue A1M1-5: Themes: "Arrival" (take 5)
Cue A1M1-6: Themes: "Arrival" (take 6)
Cue A1M1-6: Themes: "Arrival" (take 6)
Cue A1M2-4: Themes: "Arrival" Opening
Cue A1M2-4: Themes: "Arrival" Opening
Cue B1M1-5: Themes: Standard Titles (take 5)
Cue B1M1-5: Themes: Standard Titles (take 5)
Cue B1M1-7: Themes: Standard Titles (take 7)
Cue B1M1-7: Themes: Standard Titles (take 7)
Cue B1M2-2: Themes: Episode Opening
Cue B1M2-2: Themes: Episode Opening
Cue A6MX-3: Themes: End Titles
Cue A6MX-3: Themes: End Titles
Cue N/A: Themes: Ins and Outs
Cue N/A: Themes: Ins and Outs
Cue N/A: Themes: Twangs on Guitar
Cue N/A: Themes: Twangs on Guitar
Cue M1-3: Degree Absolute: Sleep Music
Cue M1-3: Degree Absolute: Sleep Music
Cue M2-1: Degree Absolute: Go for Walkies
Cue M2-1: Degree Absolute: Go for Walkies
Cue M3-2: Degree Absolute: Struggle
Cue M3-2: Degree Absolute: Struggle
Cue M4-1: Degree Absolute: Schooldays / Graduation Day
Cue M4-1: Degree Absolute: Schooldays / Graduation Day
Cue M5-2: Degree Absolute: Head's Study (Organ) / Prior to Breakfast
Cue M5-2: Degree Absolute: Head's Study (Organ) / Prior to Breakfast
Cue M6-1: Degree Absolute: Serious Organ
Cue M6-1: Degree Absolute: Serious Organ
Cue M7-1: Degree Absolute: Light Organ
Cue M7-1: Degree Absolute: Light Organ
Cue M8-1: Degree Absolute: Clock - Only 2 Minutes
Cue M8-1: Degree Absolute: Clock - Only 2 Minutes
Cue M9-1: Degree Absolute: Aftermath / Deserted Nursery
Cue M9-1: Degree Absolute: Aftermath / Deserted Nursery
Cue M10-1: Degree Absolute: Pat Enters Secret Service
Cue M10-1: Degree Absolute: Pat Enters Secret Service
Cue M11-2: Degree Absolute: German P.O.W. March
Cue M11-2: Degree Absolute: German P.O.W. March
Cue M12-1: Degree Absolute: Court of Justice / Gavel
Cue M12-1: Degree Absolute: Court of Justice / Gavel
Cue M13-2: Degree Absolute: 'Degree Absolute'
Cue M13-2: Degree Absolute: 'Degree Absolute'
Cue M14-1: Degree Absolute: Kill Me!
Cue M14-1: Degree Absolute: Kill Me!
Cue M15-1: Degree Absolute: Light Stings
Cue M15-1: Degree Absolute: Light Stings
Cue M16-1: Degree Absolute: Light on and Off - Beginning to Like
Cue M16-1: Degree Absolute: Light on and Off - Beginning to Like
Cue M17-3: Play in 3 Acts: Fight 'A'
Cue M17-3: Play in 3 Acts: Fight 'A'
Cue M18-2: Play in 3 Acts: Fight 'B'
Cue M18-2: Play in 3 Acts: Fight 'B'
Cue M19-1: Play in 3 Acts: Walk Down French Street
Cue M19-1: Play in 3 Acts: Walk Down French Street
Cue M19-2: Play in 3 Acts: Walk Down French Street
Cue M19-2: Play in 3 Acts: Walk Down French Street
Cue M20-1: Play in 3 Acts: Off Mask / Defeat No. 2
Cue M20-1: Play in 3 Acts: Off Mask / Defeat No. 2
Cue M21-1: Play in 3 Acts: Discovery in Laboratory
Cue M21-1: Play in 3 Acts: Discovery in Laboratory
Cue M22-1: Play in 3 Acts: Dance of P. / 'B'
Cue M22-1: Play in 3 Acts: Dance of P. / 'B'
Cue M23-2: Play in 3 Acts: Following No. 14
Cue M23-2: Play in 3 Acts: Following No. 14
Cue M24-1: Play in 3 Acts: Nightmare Noise
Cue M24-1: Play in 3 Acts: Nightmare Noise
Cue M24a-1: Play in 3 Acts: Can Can
Cue M24a-1: Play in 3 Acts: Can Can
Cue M25-1: Play in 3 Acts: Conga
Cue M25-1: Play in 3 Acts: Conga
Cue M26-1: Play in 3 Acts: P. Sees No. 14 on Screen
Cue M26-1: Play in 3 Acts: P. Sees No. 14 on Screen
Cue M27-1: Play in 3 Acts: P. Convulses on Stretcher
Cue M27-1: Play in 3 Acts: P. Convulses on Stretcher
Cue M28-1: Play in 3 Acts: P. Enters Dream
Cue M28-1: Play in 3 Acts: P. Enters Dream
Cue M29-1: Play in 3 Acts: 'Be Seeing You?'
Cue M29-1: Play in 3 Acts: 'Be Seeing You?'
Cue M30-2: Play in 3 Acts: Mark on Wrist
Cue M30-2: Play in 3 Acts: Mark on Wrist
Cue M31-1: Play in 3 Acts: Warning to No. 14
Cue M31-1: Play in 3 Acts: Warning to No. 14
Cue M31-2: Play in 3 Acts: Warning to No. 14
Cue M31-2: Play in 3 Acts: Warning to No. 14
Cue M32-2: Play in 3 Acts: No. 1 Menace
Cue M32-2: Play in 3 Acts: No. 1 Menace
Cue M33-1: Play in 3 Acts: Short Nursery Phrase - Boys and Girls
Cue M33-1: Play in 3 Acts: Short Nursery Phrase - Boys and Girls
Cue Tannoy: Play in 3 Acts: Tannoy Preamble
Cue Tannoy: Play in 3 Acts: Tannoy Preamble
Cue M33-4: The General: Intro to Village
Cue M33-4: The General: Intro to Village
Cue M34-1: The General: P. Suspicious of No. 12
Cue M34-1: The General: P. Suspicious of No. 12
Cue M35-2: The General: Chase Professor / Discover Radio
Cue M35-2: The General: Chase Professor / Discover Radio
Cue M36-1: The General: Professor Falls Down / Sting
Cue M36-1: The General: Professor Falls Down / Sting
Cue M37-2: The General: P. In Buggy Taken Home
Cue M37-2: The General: P. In Buggy Taken Home
Cue M38-1: The General: Speed Chimes 'A'
Cue M38-1: The General: Speed Chimes 'A'
Cue M38a-1: The General: Speed Chimes 'B' (Longer)
Cue M38a-1: The General: Speed Chimes 'B' (Longer)
Cue M39-1: The General: P.'s Historic Recital
Cue M39-1: The General: P.'s Historic Recital
Cue M39a-3: The General: P.'s Historic Recital (alternative)
Cue M39a-3: The General: P.'s Historic Recital (alternative)
Cue M41-1: The General: P. Discover's Radio Gone
Cue M41-1: The General: P. Discover's Radio Gone
Cue M42-1: The General: Destroy General
Cue M42-1: The General: Destroy General
Cue M42a-1: The General: Destroy General (alternative without guitar)
Cue M42a-1: The General: Destroy General (alternative without guitar)
Cue M43a-1: The General: Band Plays Waltz
Cue M43a-1: The General: Band Plays Waltz
Cue M43b-2: The General: Elms March
Cue M43b-2: The General: Elms March
Cue M43c-1: The General: Free March
Cue M43c-1: The General: Free March
Cue M44-1: The General: P. Enters Interior of Professor's House
Cue M44-1: The General: P. Enters Interior of Professor's House
Cue M45-1: The General: The Two Busts
Cue M45-1: The General: The Two Busts
Cue M46-1: The General: P. Strikes Professor
Cue M46-1: The General: P. Strikes Professor
Cue Tannoy: The General: New
Cue Tannoy: The General: New
Cue M47-2: The General: Track to P.'s Bust
Cue M47-2: The General: Track to P.'s Bust
Cue M47a-1: The General: Carnival
Cue M47a-1: The General: Carnival
Cue M48-1: The General: 'Report' Dramatic Playout
Cue M48-1: The General: 'Report' Dramatic Playout
Cue M49-1: The General: Sweet Village Music
Cue M49-1: The General: Sweet Village Music
Cue M50-1: The General: Officials Assemble
Cue M50-1: The General: Officials Assemble
Cue M51-2: The General: P. Joins Queue
Cue M51-2: The General: P. Joins Queue
Cue M52-1: The General: Micro Lectures
Cue M52-1: The General: Micro Lectures
Cue M53-3: The General: Hand Call Clobber
Cue M53-3: The General: Hand Call Clobber
Cue M54-1: The General: Move in Closer
Cue M54-1: The General: Move in Closer
Cue M55-1: The General: P. Clobbered (Sting)
Cue M55-1: The General: P. Clobbered (Sting)
Cue M56-2: The General: Intro to General - Fanfare
Cue M56-2: The General: Intro to General - Fanfare
Cue M57-1: The General: Traitor in Village
Cue M57-1: The General: Traitor in Village
Cue M58-1: The General: End Explosions
Cue M58-1: The General: End Explosions
Cue M60-1: The General: Drums Various
Cue M60-1: The General: Drums Various
Cue M59-1: Free for All: Play Into No. 6's Residence
Cue M59-1: Free for All: Play Into No. 6's Residence
Cue M60-1: Free for All: Pat Ignores Taxi - Sees Village Map
Cue M60-1: Free for All: Pat Ignores Taxi - Sees Village Map
Cue M61-1: Free for All: Sting as P. Sees Second Reporter / Rover Approaches, Call to Council
Cue M61-1: Free for All: Sting as P. Sees Second Reporter / Rover Approaches, Call to Council
Cue M62-2: Free for All: P.'s First Twizzle Round
Cue M62-2: Free for All: P.'s First Twizzle Round
Cue M63-1: Free for All: Rostrum Revolves / Descends
Cue M63-1: Free for All: Rostrum Revolves / Descends
Cue M64-1: Free for All: P. In Red Chamber
Cue M64-1: Free for All: P. In Red Chamber
Cue M65-1: Free for All: P. Dash From Maid, Motorboat Fight
Cue M65-1: Free for All: P. Dash From Maid, Motorboat Fight
Cue M65-3: Free for All: P. Dash From Maid, Motorboat Fight
Cue M65-3: Free for All: P. Dash From Maid, Motorboat Fight
Cue M66-1: Free for All: Rover Takes Pat
Cue M66-1: Free for All: Rover Takes Pat
Cue M67-1: Free for All: Pat the Victor
Cue M67-1: Free for All: Pat the Victor
Cue M68-1: Free for All: P. Shouts to Village / Beat Up
Cue M68-1: Free for All: P. Shouts to Village / Beat Up
Cue M68-2: Free for All: P. Shouts to Village / Beat Up
Cue M68-2: Free for All: P. Shouts to Village / Beat Up
Cue M68-3: Free for All: P. Shouts to Village / Beat Up
Cue M68-3: Free for All: P. Shouts to Village / Beat Up
Cue M69-1: Free for All: P. Stretcher Back Home
Cue M69-1: Free for All: P. Stretcher Back Home
Cue M70-1: Free for All: Night Club Music
Cue M70-1: Free for All: Night Club Music
Cue M70-1: Free for All: Night Club Music (opening)
Cue M70-1: Free for All: Night Club Music (opening)
Cue M71-1: Hammer Into Anvil: Opening in Hospital / Girl in Bed
Cue M71-1: Hammer Into Anvil: Opening in Hospital / Girl in Bed
Cue M72-2: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
Cue M72-2: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
Cue M72-3: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
Cue M72-3: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
Cue M73-1: Hammer Into Anvil: Shopkeeper Reports to No.2
Cue M73-1: Hammer Into Anvil: Shopkeeper Reports to No.2
Cue M74-1: Hammer Into Anvil: Pat Follows No.2's Aide to Home
Cue M74-1: Hammer Into Anvil: Pat Follows No.2's Aide to Home
Cue M75-1: Hammer Into Anvil: No.2 and Aide Follow P. to Boat
Cue M75-1: Hammer Into Anvil: No.2 and Aide Follow P. to Boat
Cue M76-2: Hammer Into Anvil: Band's Version of Bizet
Cue M76-2: Hammer Into Anvil: Band's Version of Bizet
Cue Tannoy-1: Hammer Into Anvil: Chimes
Cue Tannoy-1: Hammer Into Anvil: Chimes
Cue M77-1: Hammer Into Anvil: P. Walks by Graves
Cue M77-1: Hammer Into Anvil: P. Walks by Graves
Cue M78-1: Hammer Into Anvil: Break Conspiracy - Playout
Cue M78-1: Hammer Into Anvil: Break Conspiracy - Playout
Cue M78-2: Hammer Into Anvil: Break Conspiracy (Wild)
Cue M78-2: Hammer Into Anvil: Break Conspiracy (Wild)
Cue M79-1: Hammer Into Anvil: It's a Bomb
Cue M79-1: Hammer Into Anvil: It's a Bomb
Cue M80-1: Hammer Into Anvil: Cuckoo Phrase
Cue M80-1: Hammer Into Anvil: Cuckoo Phrase
Cue M81-1: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
Cue M81-1: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
Cue M81-2: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
Cue M81-2: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
Cue M82-2: Hammer Into Anvil: Breakdown of No.2 - Playout
Cue M82-2: Hammer Into Anvil: Breakdown of No.2 - Playout
Cue M83-1 wild: Hammer Into Anvil: Play In - Hammer
Cue M83-1 wild: Hammer Into Anvil: Play In - Hammer
Cue M84-1 wild: Hammer Into Anvil: Plan Hatching
Cue M84-1 wild: Hammer Into Anvil: Plan Hatching
Cue M85-2 wild: Hammer Into Anvil: Happy Birthday
Cue M85-2 wild: Hammer Into Anvil: Happy Birthday
Cue M86-1 wild: Hammer Into Anvil: Happy Birthday - Ironic Sting
Cue M86-1 wild: Hammer Into Anvil: Happy Birthday - Ironic Sting
Cue M87-2 wild: Hammer Into Anvil: Happy Birthday - Soft Sting
Cue M87-2 wild: Hammer Into Anvil: Happy Birthday - Soft Sting
Cue M88-1 wild: Hammer Into Anvil: Happy Birthday - Sharp Sting
Cue M88-1 wild: Hammer Into Anvil: Happy Birthday - Sharp Sting
Cue M89-2 wild: Hammer Into Anvil: Funeral Fanfare
Cue M89-2 wild: Hammer Into Anvil: Funeral Fanfare
Cue M90-1 wild: Hammer Into Anvil: Arrival - Eerie
Cue M90-1 wild: Hammer Into Anvil: Arrival - Eerie
Cue M91-1 wild: Hammer Into Anvil: Drums
Cue M91-1 wild: Hammer Into Anvil: Drums
Cue M91-2 wild: Hammer Into Anvil: Drums
Cue M91-2 wild: Hammer Into Anvil: Drums
Cue M92-1 wild: Hammer Into Anvil: Drums
Cue M92-1 wild: Hammer Into Anvil: Drums
Cue M95-2: Face Unknown: Wake Up / Discovery
Cue M95-2: Face Unknown: Wake Up / Discovery
Cue M96-2: Face Unknown: Janet Arrives / Mirror Smash
Cue M96-2: Face Unknown: Janet Arrives / Mirror Smash
Cue M97-1: Face Unknown: Janet Sees Her Father
Cue M97-1: Face Unknown: Janet Sees Her Father
Cue M98-1: Face Unknown: Superior Official Inspects P.
Cue M98-1: Face Unknown: Superior Official Inspects P.
Cue M99-1: Face Unknown: No Use / P. Away From Office / Funeral Man
Cue M99-1: Face Unknown: No Use / P. Away From Office / Funeral Man
Cue M100-1: Face Unknown: P. in Garden with Janet
Cue M100-1: Face Unknown: P. in Garden with Janet
Cue M101-2: Face Unknown: P. Collects Photos
Cue M101-2: Face Unknown: P. Collects Photos
Cue M102-2: Face Unknown: P. Fits Slides Into Projector
Cue M102-2: Face Unknown: P. Fits Slides Into Projector
Cue M103-2: Face Unknown: Kandersfelt!
Cue M103-2: Face Unknown: Kandersfelt!
Cue M104-2: Face Unknown: P. and Professor in Barbershop
Cue M104-2: Face Unknown: P. and Professor in Barbershop
Cue M105-1: Face Unknown: Potter Towards Shop
Cue M105-1: Face Unknown: Potter Towards Shop
Cue M106-3: Face Unknown: Prof Dies
Cue M106-3: Face Unknown: Prof Dies
Cue M107-1: Face Unknown: Opening 'Bonnie' Phrase
Cue M107-1: Face Unknown: Opening 'Bonnie' Phrase
Cue M108-2: Face Unknown: 'It Won't Be Long Now'
Cue M108-2: Face Unknown: 'It Won't Be Long Now'
Cue M109-1: Face Unknown: 'Ah Colonel'
Cue M109-1: Face Unknown: 'Ah Colonel'
Cue 1M1-3: Living in Harmony: P. Resigns, Is Punched Up
Cue 1M1-3: Living in Harmony: P. Resigns, Is Punched Up
Cue 1M1a-2: Living in Harmony: P. Brought Into 'Harmony'
Cue 1M1a-2: Living in Harmony: P. Brought Into 'Harmony'
Cue 1M2-2: Living in Harmony: P. Socks the Kid
Cue 1M2-2: Living in Harmony: P. Socks the Kid
Cue 1M3-4: Living in Harmony: P. Rejects Judge's Proposition
Cue 1M3-4: Living in Harmony: P. Rejects Judge's Proposition
Cue 2M1-1: Living in Harmony: Kid Looks After P. in Cell. Playout
Cue 2M1-1: Living in Harmony: Kid Looks After P. in Cell. Playout
Cue 2M2-2: Living in Harmony: P. in Jail, Kid on Guard. Plays Cat-and-Mouse
Cue 2M2-2: Living in Harmony: P. in Jail, Kid on Guard. Plays Cat-and-Mouse
Cue 3M1-2: Living in Harmony: P. Leaves Town, is Lassoed and Brought Back
Cue 3M1-2: Living in Harmony: P. Leaves Town, is Lassoed and Brought Back
Cue 3M2-1: Living in Harmony: Kathy is Tried and Judged
Cue 3M2-1: Living in Harmony: Kathy is Tried and Judged
Cue 3M3-2: Living in Harmony: Kid Shoots P.'s Cheeck and Hand
Cue 3M3-2: Living in Harmony: Kid Shoots P.'s Cheeck and Hand
Cue 3M4-1: Living in Harmony: Kid Watches Kathy's Face
Cue 3M4-1: Living in Harmony: Kid Watches Kathy's Face
Cue 3M5-2: Living in Harmony: Kid Lets Kathy Out of Jail
Cue 3M5-2: Living in Harmony: Kid Lets Kathy Out of Jail
Cue 4M1-2: Living in Harmony: The Big Unarmed Fight
Cue 4M1-2: Living in Harmony: The Big Unarmed Fight
Cue 4M2-1: Living in Harmony: After Kid Has Shot Willy, Pat Enters
Cue 4M2-1: Living in Harmony: After Kid Has Shot Willy, Pat Enters
Cue 5M1-2: Living in Harmony: Dead Man at Pat's Desk
Cue 5M1-2: Living in Harmony: Dead Man at Pat's Desk
Cue 5M2-1: Living in Harmony: P. Collects an Extra Horse
Cue 5M2-1: Living in Harmony: P. Collects an Extra Horse
Cue 5M3-1: Living in Harmony: Kid Strangles Kathy
Cue 5M3-1: Living in Harmony: Kid Strangles Kathy
Cue 5M4-1: Living in Harmony: P. Discovers Kathy Dead
Cue 5M4-1: Living in Harmony: P. Discovers Kathy Dead
Cue 6M1-4: Living in Harmony: P. Shoots Kid
Cue 6M1-4: Living in Harmony: P. Shoots Kid
Cue 6M2-1: Living in Harmony: Kid Falls to Ground
Cue 6M2-1: Living in Harmony: Kid Falls to Ground
Cue 6M3-1: Living in Harmony: Five Seconds
Cue 6M3-1: Living in Harmony: Five Seconds
Cue 6M4-3: Living in Harmony: P. Discovers He's in Village
Cue 6M4-3: Living in Harmony: P. Discovers He's in Village
Cue 6M5-3: Living in Harmony: Kid Strangles Kathy Then Dies
Cue 6M5-3: Living in Harmony: Kid Strangles Kathy Then Dies
Cue 1M1-1: Fall Out: W/T - Dry Bones
Cue 1M1-1: Fall Out: W/T - Dry Bones
Cue M2-1: Fall Out: W/T - Dry Bones
Cue M2-1: Fall Out: W/T - Dry Bones
Cue M3-1: Fall Out: W/T - Dry Bones
Cue M3-1: Fall Out: W/T - Dry Bones
Cue M4-3: Fall Out: W/T - Dry Bones
Cue M4-3: Fall Out: W/T - Dry Bones
Cue M5-1 W/T: Living in Harmony: Honky Tonk - Medium
Cue M5-1 W/T: Living in Harmony: Honky Tonk - Medium
Cue M6-1 W/T: Living in Harmony: Honky Tonk - Slow
Cue M6-1 W/T: Living in Harmony: Honky Tonk - Slow
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (1)
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (1)
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (2)
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (2)
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Slow
Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Slow

What other identifiers does this connect to?

Songwriters/Publishers (IPI)

Creative Contributors (ISNI)

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People also ask

What is UPC 5027626900045?
UPC 5027626900045 is the Universal Product Code (barcode) for "The Prisoner" by Various Artists, released on Network (5).
What is a UPC code in music?
A UPC (Universal Product Code) — also called an EAN barcode — is a unique numeric identifier assigned to a music release by its distributor. It identifies the release as a whole (album, EP, or single) and is required by every digital storefront and physical retailer.
How is a UPC different from an ISRC?
A UPC identifies a release (the bundle of tracks sold as one product). An ISRC identifies a specific sound recording (a single track). Every track on a UPC release has its own ISRC, but they all share the same UPC.
How many tracks are on UPC 5027626900045?
UPC 5027626900045 contains 235 tracks.
SourcesMusicBrainzDiscogs2 sources

Verified on

What is UPC 5027626900045?

5027626900045 is a Universal Product Code (UPC) assigned to The Prisoner by Various Artists. UPCs (also called EAN barcodes) are unique numeric identifiers assigned by distributors to identify music releases — albums, EPs, and singles — across all digital and physical retail platforms.

This release contains 235 tracks. Each track has its own ISRC (International Standard Recording Code) that identifies the specific sound recording, while the UPC identifies the release as a whole. Knowing your release's UPC is essential for neighboring rights collection societies like SoundExchange and for transferring music between distributors.

Learn more about UPCs · Data powered by Notes.fm